A 3D texture.
Creates a 3D texture.
The WebGL2 rendering context of the texture.
The face of the texture.
The magnification filter to use on the texture.
The minification filter to use on the texture.
The function to use when wrapping the texture across the S-axis.
The function to use when wrapping the texture across the T-axis.
The rendering context of this texture.
The WebGL texture represented by this object.
The binding point of this texture.
Assigns this texture to a texture unit and binds it to its binding point.
The texture unit.
Binds this texture to its target binding point.
Deletes this texture.
Generates a mipmap for this texture.
Sets all of the faces of this texture as outdated.
Sets a face of this texture.
Updates the texels of this texture.
Whether any updates were performed.
Executes the given function with this texture bound, then re-binds the previously-bound texture.
The function to execute.
The return value of the executed function.
Unbinds the texture from the given binding point.
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