Creates a framebuffer.
The rendering context of the framebuffer.
Private
attachmentsA map of attachments on this framebuffer.
Readonly
framebufferThe WebGL API interface of this framebuffer.
Readonly
glThe rendering context of this framebuffer.
The target binding point of this framebuffer.
A map of attachments on this framebuffer.
Attaches a texture to this framebuffer.
The texture to attach.
The attachment point of the texture.
Attaches a single layer of a texture to this framebuffer.
The texture to attach.
The attachment point of the texture.
The layer of the texture to attach.
Attaches a renderbuffer to this framebuffer.
The renderbuffer to attach.
The attachment point of the renderbuffer.
Static
unbindGenerated using TypeDoc
A data structure that organizes the memory resources that are needed to render an image.