Create a transform feedback.
The program to create the transform feedback for.
Optional
varyings: VaryingMapThe output buffers to attach to the transform feedback.
Readonly
contextThe rendering context.
Readonly
programThe shader program associated with this transform feedback.
The values of varyings in this transform feedback.
Start getting transform feedback.
The type of primitive to record.
Finish getting transform feedback.
Set the buffer that is bound to a varying in this transform feedback.
The name of the varying.
The buffer to bind to the varying.
A transform feedback; used to capture primitives generated by the vertex processing step and record data from those primitives (varyings) into buffer objects.