A data stucture that supplies per-vertex data to the GPU.
Creates an element array buffer.
Creates a buffer.
The rendering context of this buffer.
The data contained within this buffer.
The WebGL API interface of this buffer.
The binding point to bind this buffer to.
The type of each component in this buffer.
The usage pattern of this buffer's data store.
The size of each element in this buffer in bytes.
Binds this buffer to its target binding point.
Deletes this buffer.
Executes the given function with this buffer bound, then re-binds the previously-bound buffer.
The function to execute.
The return value of the executed function.
Unbinds the buffer from the given binding point.
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