Enumeration RenderbufferFormat

Formats for a renderbuffer.

Enumeration Members

DEPTH24_STENCIL8: 35056

24 bits for depth and 8 bits for stencil.

DEPTH32F_STENCIL8: 36013

A 32-bit floating-point number for depth and 8 bits for stencil.

DEPTH_COMPONENT16: 33189

16 depth bits.

DEPTH_COMPONENT24: 33190

24 bits for depth.

DEPTH_COMPONENT32F: 36012

A 32-bit floating-point number for depth.

DEPTH_STENCIL: 34041

A depth stencil.

R11F_G11F_B10F: 35898

An 11-bit floating-point number each for red and green, and a 10-bit floating-point number for blue.

R16F: 33325

A 16-bit floating-point number for red.

R16I: 33331

A 16-bit integer for red.

R16UI: 33332

A 16-bit unsigned integer for red.

R32F: 33326

A 32-bit floating-point number for red.

R32I: 33333

A 32-bit integer for red.

R32UI: 33334

A 32-bit unsigned integer for red.

R8: 33321

8 red bits.

R8I: 33329

An 8-bit integer for red.

R8UI: 33330

An 8-bit unsigned integer for red.

RG16F: 33327

A 16-bit floating-point number each for red and green.

RG16I: 33337

A 16-bit integer each for red and green.

RG16UI: 33338

A 16-bit unsigned integer each for red and green.

RG32F: 33328

A 32-bit floating-point number each for red and green.

RG32I: 33339

A 32-bit integer each for red and green.

RG32UI: 33340

A 32-bit unsigned integer each for red and green.

RG8: 33323

8 bits each for red and green.

RG8I: 33335

An 8-bit integer each for red and green.

RG8UI: 33336

An 8-bit unsigned integer each for red and green.

RGB10_A2: 32857

10 bits each for red, green, and blue, and 2 bits for alpha.

RGB10_A2UI: 36975

A 10-bit unsigned integer each for red, green, and blue, and a 2-bit unsigned integer for alpha.

RGB32F_EXT: 34837

A 32-bit floating-point number each for red, green, and blue.

RGB565: 36194

5 red bits, 6 green bits, and 5 blue bits.

RGB5_A1: 32855

5 bits each for red, green, and blue, and 1 bit for alpha.

RGB8: 32849

8 bits each for red, green, and blue.

RGBA16F: 34842

A 16-bit floating-point number each for red, green, blue, and alpha.

RGBA16I: 36232

A 16-bit integer each for red, green, blue, and alpha.

RGBA16UI: 36214

A 16-bit unsigned integer each for red, green, blue, and alpha.

RGBA32F: 34836

A 32-bit floating-point number each for red, green, blue, and alpha.

RGBA32I: 36226

A 32-bit integer each for red, green, blue, and alpha.

RGBA32UI: 36208

A 32-bit unsigned integer each for red, green, blue, and alpha.

RGBA4: 32854

4 bits each for red, green, blue, and alpha.

RGBA8: 32856

8 bits each for red, green, blue, and alpha.

RGBA8I: 36238

An 8-bit integer each for red, green, blue, and alpha.

RGBA8UI: 36220

An 8-bit unsigned integer each for red, green, blue, and alpha.

SRGB8_ALPHA8: 35907

8 bits each for red, green, blue, and alpha.

STENCIL_INDEX8: 36168

8 stencil bits.

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