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    Enumeration RenderbufferFormat

    Formats for a renderbuffer.

    Index

    Enumeration Members

    DEPTH_COMPONENT16: 33189

    16 depth bits.

    DEPTH_COMPONENT24: 33190

    24 bits for depth.

    DEPTH_COMPONENT32F: 36012

    A 32-bit floating-point number for depth.

    DEPTH_STENCIL: 34041

    A depth stencil.

    DEPTH24_STENCIL8: 35056

    24 bits for depth and 8 bits for stencil.

    DEPTH32F_STENCIL8: 36013

    A 32-bit floating-point number for depth and 8 bits for stencil.

    R11F_G11F_B10F: 35898

    An 11-bit floating-point number each for red and green, and a 10-bit floating-point number for blue.

    R16F: 33325

    A 16-bit floating-point number for red.

    R16I: 33331

    A 16-bit integer for red.

    R16UI: 33332

    A 16-bit unsigned integer for red.

    R32F: 33326

    A 32-bit floating-point number for red.

    R32I: 33333

    A 32-bit integer for red.

    R32UI: 33334

    A 32-bit unsigned integer for red.

    R8: 33321

    8 red bits.

    R8I: 33329

    An 8-bit integer for red.

    R8UI: 33330

    An 8-bit unsigned integer for red.

    RG16F: 33327

    A 16-bit floating-point number each for red and green.

    RG16I: 33337

    A 16-bit integer each for red and green.

    RG16UI: 33338

    A 16-bit unsigned integer each for red and green.

    RG32F: 33328

    A 32-bit floating-point number each for red and green.

    RG32I: 33339

    A 32-bit integer each for red and green.

    RG32UI: 33340

    A 32-bit unsigned integer each for red and green.

    RG8: 33323

    8 bits each for red and green.

    RG8I: 33335

    An 8-bit integer each for red and green.

    RG8UI: 33336

    An 8-bit unsigned integer each for red and green.

    RGB10_A2: 32857

    10 bits each for red, green, and blue, and 2 bits for alpha.

    RGB10_A2UI: 36975

    A 10-bit unsigned integer each for red, green, and blue, and a 2-bit unsigned integer for alpha.

    RGB32F_EXT: 34837

    A 32-bit floating-point number each for red, green, and blue.

    Use the constant from Extension.ExtColorBufferFloat instead.

    RGB5_A1: 32855

    5 bits each for red, green, and blue, and 1 bit for alpha.

    RGB565: 36194

    5 red bits, 6 green bits, and 5 blue bits.

    RGB8: 32849

    8 bits each for red, green, and blue.

    RGBA16F: 34842

    A 16-bit floating-point number each for red, green, blue, and alpha.

    RGBA16I: 36232

    A 16-bit integer each for red, green, blue, and alpha.

    RGBA16UI: 36214

    A 16-bit unsigned integer each for red, green, blue, and alpha.

    RGBA32F: 34836

    A 32-bit floating-point number each for red, green, blue, and alpha.

    RGBA32I: 36226

    A 32-bit integer each for red, green, blue, and alpha.

    RGBA32UI: 36208

    A 32-bit unsigned integer each for red, green, blue, and alpha.

    RGBA4: 32854

    4 bits each for red, green, blue, and alpha.

    RGBA8: 32856

    8 bits each for red, green, blue, and alpha.

    RGBA8I: 36238

    An 8-bit integer each for red, green, blue, and alpha.

    RGBA8UI: 36220

    An 8-bit unsigned integer each for red, green, blue, and alpha.

    SRGB8_ALPHA8: 35907

    8 bits each for red, green, blue, and alpha.

    STENCIL_INDEX8: 36168

    8 stencil bits.