16 depth bits.
24 bits for depth.
A 32-bit floating-point number for depth.
A depth stencil.
24 bits for depth and 8 bits for stencil.
A 32-bit floating-point number for depth and 8 bits for stencil.
An 11-bit floating-point number each for red and green, and a 10-bit floating-point number for blue.
A 16-bit floating-point number for red.
A 16-bit integer for red.
A 16-bit unsigned integer for red.
A 32-bit floating-point number for red.
A 32-bit integer for red.
A 32-bit unsigned integer for red.
8 red bits.
An 8-bit integer for red.
An 8-bit unsigned integer for red.
A 16-bit floating-point number each for red and green.
A 16-bit integer each for red and green.
A 16-bit unsigned integer each for red and green.
A 32-bit floating-point number each for red and green.
A 32-bit integer each for red and green.
A 32-bit unsigned integer each for red and green.
8 bits each for red and green.
An 8-bit integer each for red and green.
An 8-bit unsigned integer each for red and green.
10 bits each for red, green, and blue, and 2 bits for alpha.
A 10-bit unsigned integer each for red, green, and blue, and a 2-bit unsigned integer for alpha.
A 32-bit floating-point number each for red, green, and blue.
Use the constant from Extension.ExtColorBufferFloat instead.
5 bits each for red, green, and blue, and 1 bit for alpha.
5 red bits, 6 green bits, and 5 blue bits.
8 bits each for red, green, and blue.
A 16-bit floating-point number each for red, green, blue, and alpha.
A 16-bit integer each for red, green, blue, and alpha.
A 16-bit unsigned integer each for red, green, blue, and alpha.
A 32-bit floating-point number each for red, green, blue, and alpha.
A 32-bit integer each for red, green, blue, and alpha.
A 32-bit unsigned integer each for red, green, blue, and alpha.
4 bits each for red, green, blue, and alpha.
8 bits each for red, green, blue, and alpha.
An 8-bit integer each for red, green, blue, and alpha.
An 8-bit unsigned integer each for red, green, blue, and alpha.
8 bits each for red, green, blue, and alpha.
8 stencil bits.
Formats for a renderbuffer.