@lakuna/ugl
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    Class UniformAbstract

    A global variable in a shader program.

    Hierarchy (View Summary)

    Index

    Properties

    context: Context

    The rendering context.

    sourceLength?: number

    The length of the given value. Data is assumed to be tightly-packed if not set or set to zero.

    sourceOffset?: number

    The offset from the start of the given value to pass to WebGL.

    Accessors