Abstract
Readonly
activeThe active information of this uniform.
Readonly
contextThe rendering context of this variable.
Readonly
locationThe location of this uniform.
Readonly
programThe shader program that this variable belongs to.
Optional
sourceThe length of the given value. Calculated automatically if not set.
Optional
sourceThe offset from the start of the given value to pass to WebGL.
Protected
valueThe value of this uniform.
The name of this variable.
The size of this variable in memory in bytes.
The type of this variable.
The value of this uniform.
The value of this uniform.
Abstract
arrayThe setter method for this uniform if the value is an array.
Generated using TypeDoc
A global variable in a WebGL shader program.
See
Uniforms