Abstract
Readonly
contextThe rendering context.
Optional
sourceThe length of the given value. Data is assumed to be tightly-packed if not set or set to zero.
Optional
sourceThe offset from the start of the given value to pass to WebGL.
The name of this variable.
The size of this variable in memory in bytes.
The type of this variable.
The value that is stored in this uniform.
A global variable in a shader program.