Creates a matrix attribute.
The shader program that this attribute belongs to.
The index of this attribute.
The active information of this attribute.
The side length of values passed to this attribute.
The rendering context of this variable.
The location of this attribute.
The shader program that this variable belongs to.
Whether this attribute can get data from a buffer.
The name of this variable.
The size of this variable in memory in bytes.
The type of this variable.
The value of this attribute.
The setter method for this attribute.
The value to pass to the attribute.
Generated using TypeDoc
A matrix input variable in a WebGL vertex shader.